Assess how fast an object moves
Calculate velocity using distance covered, acceleration, or a weighted average from multiple velocities.

In everyday language, people often say “speed” and “velocity” as if they’re the same thing. In physics, velocity is more specific: it describes how quickly your position changes and the direction you’re moving in.
Core idea (1D motion)
Here is the change in position (displacement along your chosen axis), and is the time interval.
Quick intuition: if you move 10 m east in 2 s, your velocity is 5 m/s east. If you go 10 m east and then 10 m west, your total distance is 20 m, but your displacement is 0 — so your average velocity can be close to 0.
This calculator focuses on linear velocity (straight-line motion). If you’re dealing with 2D vectors (like wind + aircraft airspeed), you’ll likely want a vector tool such as our Resultant Velocity Calculator.
The calculator includes three “routes” to a velocity answer — each matches a common physics situation:
Constant velocity
Use when motion is steady, or when you want an average over a whole interval.
Constant acceleration
Great for starts, braking, or any smooth speed change where is roughly constant.
Weighted average velocity
Best when your trip has segments with different velocities and different durations.
The calculator lets you choose units per field and converts behind the scenes.
Think of velocity as “speed with a sign and a direction.” Speed answers “how fast,” while velocity answers “how fast, and which way.” In this calculator, you can represent direction by using positive/negative values (for example, “east” as positive and “west” as negative).
Suppose an object travels 500 meters in 3 minutes. To compute the average velocity in , you can convert time to seconds and divide:
In the calculator, you can simply enter for distance, set the unit to meters, enter for time, set the unit to minutes, and it will handle the conversion.
Let’s say a car starts from rest and accelerates at for . With , the final velocity is:
If you want that in , multiply by :
Road trip segments
Use the average mode when your route has a city part and a highway part. Enter each segment’s and to get a time-weighted average.
Acceleration & braking estimates
If you know how quickly something speeds up or slows down, the acceleration mode can estimate the missing variable in .
Conveyor or treadmill speed checks
Measure a belt distance and the time it takes a marker to travel, then compute .
Free-fall intuition
For gravity-driven motion, you may want to pair this with our Free Fall Calculator, which uses the same kinematics family.
All three modes are built on standard kinematics. The distance mode uses the simple ratio . The acceleration mode uses the constant-acceleration relation . The average mode uses a weighted mean based on time:
Variables
“Velocity” shows up in many specialized contexts. This calculator covers the everyday kinematics side, but it’s helpful to know a few famous velocity ideas.
Terminal velocity
The maximum steady speed reached by a falling object in a fluid when drag balances weight. If you’re exploring that, try our Terminal Velocity Calculator.
Escape velocity
The minimum speed needed to leave a planet’s gravitational influence without further propulsion. For Earth, it’s about .
Relativistic velocity
At extremely high speeds, classical formulas break down and special relativity takes over. A key rule is that no massive object can reach (the speed of light).
If you’re learning kinematics, a nice workflow is: compute a velocity here, then plug it into a scenario (free fall, terminal velocity, or vector addition) to build intuition.
Yes. If you choose a positive direction (for example, “east”), then motion in the opposite direction (“west”) has a negative velocity. In 1D kinematics, the sign of carries direction.
Velocity describes motion itself (how position changes with time), while acceleration describes how velocity changes with time. In formulas, velocity is often and acceleration is , with units and respectively.
If you know , , and , rearrange the constant-acceleration equation:
If you know , , and , use:
Instantaneous velocity is the derivative of position with respect to time. If position is , then:
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