Compute fall time, terminal velocity, and drag force
Analyze free fall motion considering both gravity and aerodynamic drag. Calculate terminal velocity, maximum speed, and air resistance forces.

What this calculator does
It estimates free-fall motion when air resistance matters — including fall time, terminal velocity, maximum velocity before impact, and drag force at a chosen speed. The goal is not “perfect aerospace simulation”, but fast, practical, and physically consistent estimates.
Students learning drag, curious skydivers comparing posture assumptions, and anyone who wants a realistic “impact speed” estimate for a drop.
Drag grows quickly with speed, so acceleration fades over time. That’s why real falls often top out at a “speed limit” instead of accelerating forever.
Prefer watching rather than reading?
Here’s a quick YouTube search for “free fall with air resistance” — great for building intuition before you start plugging numbers in.
Watch on YouTubeIn strict physics, “free fall” means gravity is the only force acting — which can describe a falling object or an orbiting body. In everyday use (and in this calculator), we mean “falling toward the ground without external thrust”, while gravity pulls down and air resistance pushes up.
Aerodynamic drag is a force that opposes motion. In this tool we use a quadratic drag model (common for many real falls):
The coefficient bundles together medium density, the object’s area, and its shape. If you want to compute it from common inputs, a typical relationship is:
Terminal velocity is the “speed limit” where drag balances weight and acceleration fades to zero. But an object may hit the ground before reaching that limit — that’s why the calculator also reports the maximum speed reached during the fall.
Defined by :
is the speed at impact for your chosen height. It’s always in this model.
For basic unit conversions, use our Velocity Calculator.
Here’s a practical walkthrough using a classic scenario (a skydiver). You can follow these steps with any object.
Worked example: drag force at max speed
With the values above, terminal velocity is very close to , and in this height range the skydiver reaches it. To estimate drag force at that speed:
Quick intuition check: at terminal velocity, drag force is close to weight . For , — very close.
Tip: if you mainly want the “vacuum” answer, use the Free Fall Calculator, then compare results side by side.
These examples use realistic numbers and show the kind of questions this calculator answers. (Your exact results may vary depending on your choice of .)
Background: estimate whether terminal velocity is reached.
Application: use this to sanity-check speed expectations (and compare with the vacuum result).
Background: a short drop often doesn’t get close to terminal velocity.
Background: a light object with high drag hits terminal speed quickly.
Background: lower drag means higher impact speed.
People, flat objects, or anything that “catches air” tends to have a large effective k.
Use v_max to estimate how fast the object is moving at the ground.
Plug a speed into the drag-force section to estimate F_d.
Run the vacuum version and compare results side by side.
Quadratic drag is a great example of a non-linear differential equation with a clean solution.
Adjust k up and down to see sensitivity, then refine if needed.
When it may not apply
Very small particles moving slowly through thick liquids may follow a linear drag model (Stokes’ law) instead. Very high-altitude falls may require changing air density.
Common mistake
Confusing terminal velocity with maximum velocity. Terminal velocity depends on , , and ; maximum velocity depends on the available height/time before impact.
The model assumes quadratic drag and falling from rest. The net-force equation is:
Terminal velocity
Set and solve:
Velocity over time
Height vs time (used internally)
If you’re solving “time from height”, the calculator rearranges this relationship.
Drag force at a chosen speed
With drag, yes. Terminal velocity scales like , so a larger generally increases .
It bundles aerodynamics into one number. A typical relationship is , where is density, is area, and is shape-dependent.
Not in this quadratic model. You should always see .
For many everyday falls at moderate to high speed, quadratic drag matches measurements well. At low speeds in viscous fluids, a linear model can be better.
The differential equation integrates to a hyperbolic form. It’s the standard closed-form solution for quadratic drag.
No. It assumes vertical motion with a constant drag coefficient.
That’s a common sea-level reference value. Real density changes with altitude, temperature, and humidity.
Use with the same and shown in the calculator. Near terminal velocity, compare to .
Educational use
This calculator is for learning and estimation. It’s not a substitute for engineering safety analysis, professional skydiving instruction, or equipment certification.
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