Terminal Velocity Calculator

Determine the maximum velocity achievable by a falling object

Input any five values to solve for the remaining one using the terminal velocity formula.

Last updated: December 25, 2025
Frank Zhao - Creator
CreatorFrank Zhao
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1Terminal Velocity
vt=2mgρACdv_t = \sqrt{\frac{2mg}{\rho A C_d}}
2Mass
m=vt2ρACd2gm = \frac{v_t^2 \rho A C_d}{2g}
3Area & Density
A=2mgρCdvt2A = \frac{2mg}{\rho C_d v_t^2}
ρ=2mgACdvt2\rho = \frac{2mg}{A C_d v_t^2}
4Gravity
g=ρACdvt22mg = \frac{\rho A C_d v_t^2}{2m}
vₜTerminal Velocity
mMass
gGravity
ρFluid Density
ACross-section
CdDrag Coeff.
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What is terminal velocity?

Terminal velocity is the steady top speed an object reaches while falling through a fluid (like air or water). At first, gravity wins and the object speeds up. As speed increases, drag increases too — until the forces balance.

✅ When the downward weight and the upward drag are equal, the net force is zero, so the acceleration becomes 00 — the speed stops increasing.

The classic mental picture is skydiving: a person accelerates for a while, then settles into a nearly constant falling speed. But the same idea applies to a baseball, a raindrop, a coin, or even a sinking object in water.

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Factors affecting terminal velocity and examples

In this calculator, terminal velocity depends on five key inputs: mass, cross-sectional area, drag coefficient, fluid density, and gravity. You can think of them as two buckets: object properties and environment properties.

Object-dependent

  • Drag coefficient (CdC_d): mainly shape-related. Sleek shapes generally have lower drag than blunt ones.
  • Area (AA): bigger projected area usually means more drag, so a lower terminal speed.
  • Mass (mm): heavier objects tend to have higher terminal velocity (all else equal).

Environment-dependent

  • Fluid density (ρ\rho): denser fluids (water vs air) increase drag, reducing terminal velocity.
  • Gravity (gg): higher gravity increases weight, which pushes terminal velocity upward.

A practical rule of thumb

Lower mm with bigger AA often means a much lower terminal speed — that’s basically the idea behind a parachute. Same person, same mass, but a dramatically larger area and higher effective drag.

🧠 Quick check: at terminal velocity, acceleration is 00 and the speed is (approximately) constant.

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How to calculate terminal velocity

The calculator uses the standard drag-force balance model. When drag equals weight, the net force is zero:

Force balance (at terminal speed)

mg=12ρvt2ACdmg = \tfrac{1}{2}\,\rho\,v_t^2\,A\,C_d

Where mm is mass, gg is gravitational acceleration, ρ\rho is fluid density,AA is cross-sectional area, CdC_d is drag coefficient, and vtv_t is terminal velocity.

Solving that for terminal velocity gives:

Terminal velocity formula

vt=2mgρACdv_t = \sqrt{\frac{2mg}{\rho\,A\,C_d}}
1

Pick a shape (or choose a custom drag coefficient)

Selecting a shape fills in a typical CdC_d for that geometry. If you want your own value, choose Enter a custom drag coefficient.

2

Enter mass and cross-sectional area

Use mm and AA for the object you’re modeling. (If you’re not sure about area, it’s often the "front-facing" area as it falls.)

3

Confirm the environment (density and gravity)

The default density is for air near room temperature, and the default gg is Earth’s gravity. Change them for different altitudes, fluids, or planets.

4

Read the result

The calculator returns vtv_t. You can also switch units (for example, to mph) to match your situation.

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Tip:

If your goal is to estimate time to fall rather than the final steady speed, pair this with a free-fall calculator. Terminal velocity can be reached quickly in some cases (skydiving), and barely reached at all in others.

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Example: Using the terminal velocity calculator

Suppose you want a quick estimate for a skydiver with mass m=75 kgm = 75\ \mathrm{kg} and cross-sectional area A=0.18 m2A = 0.18\ \mathrm{m^2}. Let’s use a custom drag coefficient Cd=0.7C_d = 0.7. The calculator already pre-fills air density near room temperature and Earth gravity.

1

Enter the inputs

Set m=75 kgm = 75\ \mathrm{kg}, A=0.18 m2A = 0.18\ \mathrm{m^2}, and choose Enter a custom drag coefficient to input Cd=0.7C_d = 0.7.

2

Interpret the result

The calculator outputs the terminal velocity vtv_t in the chosen units. For this example, using ρ=1.2041 kg/m3\rho = 1.2041\ \mathrm{kg/m^3} and g=9.81 m/s2g = 9.81\ \mathrm{m/s^2}:

vtv_t==2mgρACd\sqrt{\frac{2mg}{\rho A C_d}}==2759.811.20410.180.7\sqrt{\frac{2\cdot 75\cdot 9.81}{1.2041\cdot 0.18\cdot 0.7}}==98.48 m/s98.48\ \mathrm{m/s}

What that number means

98.48 m/s98.48\ \mathrm{m/s} is roughly the “settled” speed once the fall has gone on long enough for drag to balance weight. In real life, body posture changes CdC_d and effective AA, so treat this as a physics-based estimate.

Try it yourself: switch the output to mph and test a smaller object (like a coin) — you’ll see how strongly mm, AA, and CdC_d drive the result.

FAQs

What do you mean by terminal velocity?

It’s the steady speed a falling object approaches when drag grows large enough to balance weight. At that point the net force is approximately 00, so acceleration is approximately 00.

What is the terminal velocity formula?

In this model:

vt=2mgρACdv_t = \sqrt{\frac{2mg}{\rho\,A\,C_d}}

Where mm, gg, ρ\rho, AA, and CdC_d are the inputs.

How do I find terminal velocity step by step?

1

Compute the numerator: 2mg2mg

Multiply the mass by 2 and by gravitational acceleration.

2

Compute the denominator: ρACd\rho\,A\,C_d

Multiply the fluid density, cross-sectional area, and drag coefficient together.

3

Divide the two: 2mgρACd\dfrac{2mg}{\rho\,A\,C_d}

Take your numerator and divide by your denominator.

4

Take the square root: vt=2mgρACdv_t = \sqrt{\dfrac{2mg}{\rho\,A\,C_d}}

Apply the square root to get the terminal velocity.

What is the terminal velocity of a baseball?

It depends on how you model the ball (size, drag coefficient, etc.). Using one common set of assumptions:

vtv_t==20.148839.811.20410.0043930.3275\sqrt{\frac{2\cdot 0.14883\cdot 9.81}{1.2041\cdot 0.004393\cdot 0.3275}}==40.7 m/s40.7\ \mathrm{m/s}\approx91.84 mph91.84\ \mathrm{mph}

Use this as a ballpark estimate — real-world spin, seams, and orientation can shift the effective drag.

What is the terminal velocity of a golf ball?

With one typical assumption set:

vtv_t==20.035449.811.20410.0013854420.389\sqrt{\frac{2\cdot 0.03544\cdot 9.81}{1.2041\cdot 0.001385442\cdot 0.389}}==32.73 m/s32.73\ \mathrm{m/s}

The key drivers are the smaller area and a different drag coefficient compared with larger balls.

Friendly disclaimer

This calculator is a physics-based estimator built on a simplified drag model. For safety-critical planning (skydiving, ballistics, engineering), use verified data and professional guidance.

Terminal Velocity Calculator